SameBoy 1.0.3
Downloads
- Download for macOS
- Download for Windows
- iOS App Store Page
- Download for iOS (IPA)
- Download for iOS (Deb)
- Download source code
Changes
This version is backwards compatible with save states from SameBoy 0.14.3 and newer, as well as save states from any BESS compliant emulator
New/Improved Features
- Added support for more controllers in the iOS frontend, including singular Joy-Cons
- Pressing buttons while in a locked rewind state now exits rewind mode in the iOS frontend
- The iOS frontend now handles save conflicts with a dialog, making syncing saves across different machines and emulators easier
- An
examine/xcommand can now use the/smodifier to change its output style to RGBDS-compatible assembly - An
examine/xcommand can now use$in its modifier to use hexadecimal count values - It is now possible to adjust the maximum rumble strength
- It is now possible to modify and save a running ROM file from the Memory Viewer in the Cocoa frontend
- Controller buttons can now be assigned to one of 4 hotkey commands in the iOS frontend
- Periodic saves were added to the iOS frontend
- A new screenshot hotkey was added to the SDL frontend
- Controller UI hiding in the iOS frontend can now optionally disable the centering of the game screen
- The Cocoa and SDL frontends now save the battery more frequently
Accuracy Improvements/Fixes
- Added silence detection to eliminate rounding artifacts when playing nothing but frequencies above Nyquist
- Prevented abnormal vblank events from updating the SNES-side buffers prematurely
- Fixed a bug that made reading the PCM registers non-deterministic when emulating a CGB in CPU revision C or older
- Fixed a bug that caused ROMs to be running in the background under some cases in the Cocoa frontend
- Fixed a bug that caused channel
PCM12to output incorrect channel 2 values when emulating CGB in CPU revision C or older - Improved the accuracy of the
PCMregisters when emulating CGB in CPU revision C or older - Emulated a new quirk where volume envelope ticks are delayed while emulating a CGB in CPU revisions D or E
- Corrected the channel alignment of channels 1 and 2 while emulating CGB in CPU revision C or older
- Fixed a bug where a volume envelope quirk that was only applicable to channels 1 and 2 was also applied to channel 4
- Major improvements to emulation of channel 4 start delays
- Emulated a quirk where one of channel 4’s internal counters counts while the channel is inactive
- Emulated LFSR corruptions and “zombie steps” when writing to
NR43, including revision differences
Bug Fixes
- Fixed mouse cursor hiding behavior while debugging in the Cocoa frontend
- Fixed an issue where rewinding could reset the ROM under some circumstances in the iOS frontend
- Fixed a visual glitch in the reverse search functionality of the Cocoa debugger console
- Fixed a memory leak in scenarios where
getlinefails on some platforms - Fixed a resource leak in scenarios where loading a cheat file fails
- Fixed resource leaks in certain scenarios where loading a battery save or an ISX ROM fails
- Fixed a bug that caused the SDL frontend to be stuck on the greyscale palette
- Fixed a bug where starting an audio recording could crash on Windows on some systems
- Fixed a bug where the Game Boy Camera could not be emulated correctly on some iPhone models
- Fixed a spelling mistake in an iOS tip message
- Fixed a bug where certain versions of macOS did not display SameBoy’s icon
- Fixed an issue that made it impossible to change the RTC mode in link mode in the libretro frontend
Misc Internal Changes
- Updated the boot ROMs so they can be built with the latest version of RGBDS
- Removed code for supporting legacy Windows save states from versions no longer compatible with modern versions of SameBoy
- Fixed compilation of the SDL frontend on
unsigned charplatforms - Made it possible to build the Cocoa frontend using older SDKs
- Removed accidentally committed debugging code from the Cocoa frontend