This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • Super Game Boy color correction is now available in the libretro port
  • It is now possible to hide the Super Game Boy border in the libretro port
  • The SDL port will now hide the mouse while a ROM is running

Accuracy Improvements/Fixes

  • Changing the frequency of channels 1 and 2 is now more accurate
  • Audio rendering should now be accurate when emulating Game Boy Advance

Bug Fixes

  • Fixed garbled graphics while emulting Super Game Boy in the SDL port when OpenGL 3.2 is not available
  • The Cocoa build is now linked against the correct SDK version, restoring compatbility with older macOS versions that was mistakenly dropped in the previous release
  • Fixed fullscreen related issues in the SDL port
  • Fixed a bug where the SDL port did not save the battery in some cases
  • Bug fixes to libretro achievement support
  • Restored Game Boy Camera support on newer macOS versions
  • Fixed High-DPI support on Windows 10

Misc Internal Changes

  • Improvements to the audio and ICD2 APIs
  • Allow compiling SameBoy for platforms with a non-standard bool size
  • Improved build portability, will now use pkg-config if available